Version: 2023.2
언어: 한국어

HideFlags.DontSaveInEditor

매뉴얼로 전환

설명

The object will not be saved to the Scene in the editor.

For Prefab instances in a scene, you can set the hideflag on the Prefab instance handle object as a way to set the same hideflags on all the objects of the Prefab instance. (See PrefabUtility.GetPrefabInstanceHandle).