Version: 2023.2
언어: 한국어
public bool HasBuffer (string name);
public bool HasBuffer (int nameID);

파라미터

name The name of the property.
nameID The name ID of the property. Use Shader.PropertyToID to get this ID.

반환

bool Returns true if the ShaderLab file assigned to the Material has this property.

설명

Checks if the ShaderLab file assigned to the Material has a ComputeBuffer property with the given name.