Version: 2023.2
언어: 한국어
public void SetTexture (string name, Texture value);
public void SetTexture (int nameID, Texture value);
public void SetTexture (string name, RenderTexture value, Rendering.RenderTextureSubElement element);
public void SetTexture (int nameID, RenderTexture value, Rendering.RenderTextureSubElement element);

파라미터

name The name of the property.
nameID The name ID of the property retrieved by Shader.PropertyToID.
value The Texture to set.
element Optional parameter that specifies the type of data to set from the RenderTexture.

설명

Set a texture property.

Adds a property to the block. If a texture property with the given name already exists, the old value is replaced.

By specifying a `RenderTextureSubElement`, you can indicate which type of data to set from the RenderTexture. The possible options are: RenderTextureSubElement.Color, RenderTextureSubElement.Depth, and RenderTextureSubElement.Stencil.

Additional resources: SetColor, SetVector, SetFloat, SetMatrix, RenderTextureSubElement.