Version: 2023.2
언어: 한국어

QualitySettings.GetRenderPipelineAssetsForPlatform

매뉴얼로 전환
public static void GetRenderPipelineAssetsForPlatform (string buildTargetGroupName, out HashSet<T> uniqueRenderPipelineAssets);

파라미터

buildTargetGroupName The platform to obtain the Render Pipeline Assets.
uniqueRenderPipelineAssets A collection with the non null selected Render Pipeline Assets for the platform.

설명

[Editor Only] Obtains a set with the non null Render Pipeline Assets selected on all the Quality Levels for the given platform.