Version: 2023.2
언어: 한국어

GraphicsTextureDescriptorFlags

enumeration

매뉴얼로 전환

설명

The rendering and read/write access mode of a GraphicsTexture.

변수

NoneDefault mode, allows this GraphicsTexture to be sampled from.
RenderTargetAllows this GraphicsTexture to be set as a render target and be rendered to.
RandomWriteTargetAllows random write access into this GraphicsTexture on Shader Model 5.0 level shaders.