Version: 2023.2
언어: 한국어
public void AddForceX (float force, ForceMode2D mode= ForceMode2D.Force);

파라미터

force The force to add to the X component of the velocity in the world space of the Rigidbody2D.
mode The method used to apply the specified force.

설명

Adds a force to the X component of the velocity only leaving the Y component of the world space velocity untouched.

Additional resources: Rigidbody2D.AddForceY and Rigidbody2D.AddForce.