Version: 2023.2
언어: 한국어
public void ScatterHoles (string editorUndoName);

파라미터

editorUndoName Unique name used for the undo stack.

설명

Applies an edited Terrain holes PaintContext by copying modifications back to the source Terrain tiles.

Once the edits to a PaintContext are complete, the modified data in destinationRenderTexture must be applied to the textures stored in each Terrain. ScatterHoles performs this copy. This function will also create a delayed action to rebuild collision, physics, grass, trees and details.

This function is called internally by TerrainPaintUtility.EndPaintHoles.

Additional resources: PaintContext.GatherHoles and PaintContext.ApplyDelayedActions.