Count is set to zero, and references to other objects from elements of the collection are also released.
The capacity remains unchanged. /This method is an O(n) operation, where n is Hashtable.Count.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public Hashtable h; void Example() { h = new Hashtable(); h.Add("1", "one"); h.Add("2", "two"); Debug.Log(h.Count); h.Clear(); Debug.Log(h.Count); } }