Copy properties from other material into this material.
This function copies property values (both serialized and set at runtime), as well as shader keywords, render queue and global illumination flags from the other material. Material's shader is not changed.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public Material mat; void Start() { GetComponent<Renderer>().material.CopyPropertiesFromMaterial(mat); } }