Version: 5.6

NetworkMigrationManager.OnClientDisconnectedFromHost

매뉴얼로 전환
protected void OnClientDisconnectedFromHost (Networking.NetworkConnection conn, out Networking.NetworkMigrationManager.SceneChangeOption sceneChange);

파라미터

conn The connection to the old host.
sceneChange How to handle scene changes.

설명

A virtual function that is called when the client is disconnected from the host.

The sceneChange parameter allows the game to choose to stay in the current scene, or switch to the offline scene.