메시는 모양을 설명하는 데이터 컬렉션입니다. Unity에서는 다음과 같은 방식으로 메시를 사용합니다.
Unity는 일반 메시 외에도 변형 가능한 메시를 지원합니다.
변형 가능한 메시는 다음과 같은 카테고리로 분류됩니다.
다음과 같은 방법으로 Unity 프로젝트에 메시를 추가할 수 있습니다.
Unity는 프로젝트의 메시를 메시 에셋으로 저장하고 Mesh 클래스를 사용하여 C# 코드에서 메시를 표현합니다.
메시를 사용하는 방법에 따라 다른 컴포넌트와 함께 작동합니다.
메시에 포함된 데이터와 Unity가 해당 데이터를 표현하는 방법에 대한 자세한 내용은 메시 데이터를 참조하십시오.
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