Version: 2022.3
언어: 한국어

AudioMixer.TransitionToSnapshots

매뉴얼로 전환
public void TransitionToSnapshots (AudioMixerSnapshot[] snapshots, float[] weights, float timeToReach);

파라미터

snapshots The set of snapshots to be mixed.
weights The mix weights for the snapshots specified.
timeToReach Relative time after which the mixture should be reached from any current state.

설명

Transitions to a weighted mixture of the snapshots specified. This can be used for games that specify the game state as a continuum between states or for interpolating snapshots from a triangulated map location.