Version: 2022.3
언어: 한국어
Experimental: this API is experimental and might be changed or removed in the future.

GraphicsFormatUtility.ComputeMipChainSize

매뉴얼로 전환
public static uint ComputeMipChainSize (int width, int height, Experimental.Rendering.GraphicsFormat format, int mipCount= -1);
public static uint ComputeMipChainSize (int width, int height, TextureFormat format, int mipCount= -1);
public static uint ComputeMipChainSize (int width, int height, int depth, Experimental.Rendering.GraphicsFormat format, int mipCount= -1);
public static uint ComputeMipChainSize (int width, int height, int depth, TextureFormat format, int mipCount= -1);

파라미터

mipCount Total number of mip levels to calculate. A value of -1 means Unity calculates the entire mip chain.

설명

Computes the memory size in bytes for a chain of mipmaps.