obj | The object to destroy. |
t | The optional amount of time to delay before destroying the object. |
Removes a GameObject, component or asset.
The object obj
is destroyed immediately after the current Update loop, or t
seconds from now if a time is specified.
If obj
is a Component, this method removes the component from the GameObject and destroys it.
If obj
is a GameObject, it destroys the GameObject, all its components and all transform children of the GameObject.
Actual object destruction is always delayed until after the current Update loop, but is always done before rendering.
Note: When destroying MonoBehaviour scripts, Unity calls OnDisable and OnDestroy before the script is removed.
See Also: Object.DestroyImmediate
using UnityEngine;
public class ScriptExample : MonoBehaviour { void DestroyGameObject() { Destroy(gameObject); }
void DestroyScriptInstance() { // Removes this script instance from the game object Destroy(this); }
void DestroyComponent() { // Removes the rigidbody from the game object Destroy(GetComponent<Rigidbody>()); }
void DestroyObjectDelayed() { // Kills the game object in 5 seconds after loading the object Destroy(gameObject, 5); }
// When the user presses Ctrl, it will remove the // BoxCollider component from the game object void Update() { if (Input.GetButton("Fire1") && GetComponent<BoxCollider>()) { Destroy(GetComponent<BoxCollider>()); } } }
Destroy is inherited from the UnityEngine.Object base class.