Stores and accesses Unity editor preferences.
On macOS, EditorPrefs are stored in ~/Library/Preferences/com.unity3d.UnityEditor.plist
.
On Windows, EditorPrefs are stored in the registry under the
HKCU\Software\Unity Technologies\UnityEditor N.x
key where N.x
is the major
version number.
DeleteAll | Удаляет все ключи и значения из реестра. Использовать с осторожностью. |
DeleteKey | Removes key and its corresponding value from the preferences. |
GetBool | Returns the value corresponding to key in the preference file if it exists. |
GetFloat | Returns the float value corresponding to key if it exists in the preference file. |
GetInt | Returns the value corresponding to key in the preference file if it exists. |
GetString | Returns the value corresponding to key in the preference file if it exists. |
HasKey | Returns true if key exists in the preferences file. |
SetBool | Назначает значение для параметра с идентификатором key. |
SetFloat | Sets the float value of the preference identified by key. |
SetInt | Sets the value of the preference identified by key as an integer. |
SetString | Sets the value of the preference identified by key. Note that EditorPrefs does not support null strings and will store an empty string instead. |