Version: 2017.1
public void SetTexture (string name, Texture value);
public void SetTexture (int nameID, Texture value);

Parameters

name The name of the property.
nameID The name ID of the property retrieved by Shader.PropertyToID.
value The Texture to set.

Description

Set a texture property.

Adds a property to the block. If a texture property with the given name already exists, the old value is replaced.

See Also: SetColor, SetVector, SetFloat, SetMatrix.