Version: 2017.1
public static Vector2 MoveTowards (Vector2 current, Vector2 target, float maxDistanceDelta);

Description

Перемещает из точки curren в /target /

This is essentially the same as Vector2.Lerp but instead the function will ensure that the speed never exceeds maxDistanceDelta. Negative values of maxDistanceDelta pushes the vector away from target.