Version: 2017.3

Component.BroadcastMessage

Switch to Manual
public void BroadcastMessage (string methodName, object parameter= null, SendMessageOptions options= SendMessageOptions.RequireReceiver);
public void BroadcastMessage (string methodName, SendMessageOptions options);

Parameters

methodName @param methodName Имя метода, который будет вызван.
parameter Optional parameter to pass to the method (can be any value).
options Should an error be raised if the method does not exist for a given target object?

Description

Вызывает метод названный methodName на каждом MonoBehaviour этого game object-а или любого из его потомков.

The receiving method can choose to ignore parameter by having zero arguments. if options is set to SendMessageOptions.RequireReceiver an error is printed when the message is not picked up by any component.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void ApplyDamage(float damage) { print(damage); } void Example() { BroadcastMessage("ApplyDamage", 5.0F); } }