Version: 2017.3
Experimental: this API is experimental and might be changed or removed in the future.

GameObjectRecorder.Bind

Switch to Manual
public void Bind (EditorCurveBinding binding);

Parameters

binding The binding definition.

Description

Binds a GameObject's property as defined by EditorCurveBinding.

Use this function to bind a specific GameObject's property. The binding is defined in EditorCurveBinding. See the following example on binding the MeshRenderer.m_Enabled property.

using UnityEngine;
using UnityEditor;
using UnityEditor.Experimental.Animations;

public class ExampleScript : MonoBehaviour { void Start() { var recorder = new GameObjectRecorder(); recorder.root = gameObject;

// Add a binding on the position on X axis. EditorCurveBinding binding = EditorCurveBinding.FloatCurve("", typeof(Transform), "m_LocalPosition.x"); recorder.Bind(binding);

// Add a binding on the activation of the MeshRenderer component. binding = EditorCurveBinding.FloatCurve("", typeof(MeshRenderer), "m_Enabled"); recorder.Bind(binding); } }