Version: 2017.3
public void OnData (Networking.NetworkConnection conn, int receivedSize, int channelId);

Parameters

conn The connection that data was received on.
channelId The channel that data was received on.
receivedSize The amount of data received.

Description

This virtual function can be overridden to perform custom functionality when data is received for a connection.

By default this function calls HandleData() which will process the data and invoke message handlers for any messages that it finds.

using UnityEngine;
using UnityEngine.Networking;

public abstract class ExampleScript : NetworkManager { byte[] msgBuffer = new byte[1024];

public virtual void OnData(NetworkConnection conn, int channelId, int receivedSize) { conn.TransportRecieve(msgBuffer, receivedSize, channelId); } }