The SubstanceImporter class lets you access the imported ProceduralMaterial instances.
CloneMaterial | Clone an existing ProceduralMaterial instance. |
DestroyMaterial | Destroy an existing ProceduralMaterial instance. |
ExportBitmaps | Export the bitmaps generated by a ProceduralMaterial as TGA files. |
ExportPreset | Export a XML preset string with the value of all parameters of a given ProceduralMaterial to the specified folder. |
GetAnimationUpdateRate | Get the ProceduralMaterial animation update rate in millisecond. |
GetGenerateAllOutputs | Check if the ProceduralMaterial needs to force generation of all its outputs. |
GetGenerateMipMaps | Return true if the mipmaps are generated for this ProceduralMaterial. |
GetMaterialCount | Get the number of ProceduralMaterial instances. |
GetMaterialOffset | Get the material offset, which is used for all the textures that are part of this ProceduralMaterial. |
GetMaterials | Get an array with the ProceduralMaterial instances. |
GetMaterialScale | Get the material scale, which is used for all the textures that are part of this ProceduralMaterial. |
GetPlatformTextureSettings | Get the import settings for a given ProceduralMaterial for a given platform (width and height, RAW/Compressed format, loading behavior). |
GetPrototypeNames | Get a list of the names of the ProceduralMaterial prototypes in the package. |
GetTextureAlphaSource | Get the alpha source of the given texture in the ProceduralMaterial. |
InstantiateMaterial | Instantiate a new ProceduralMaterial instance from a prototype. |
OnShaderModified | After modifying the shader of a ProceduralMaterial, call this function to apply the changes to the importer. |
RenameMaterial | Rename an existing ProceduralMaterial instance. |
ResetMaterial | Reset the ProceduralMaterial to its default values. |
SetAnimationUpdateRate | Set the ProceduralMaterial animation update rate in millisecond. |
SetGenerateAllOutputs | Specify if the ProceduralMaterial needs to force generation of all its outputs. |
SetGenerateMipMaps | Force the generation of mipmaps for this ProceduralMaterial. |
SetMaterialOffset | Set the material offset, which is used for all the textures that are part of this ProceduralMaterial. |
SetMaterialScale | Set the material scale, which is used for all the textures that are part of this ProceduralMaterial. |
SetPlatformTextureSettings | Set the import settings for the input ProceduralMaterial for the input platform. |
SetTextureAlphaSource | Set the alpha source of the given texture in the ProceduralMaterial. |
assetBundleName | Get or set the AssetBundle name. |
assetBundleVariant | Получите или установите любые пользовательские данные. |
assetPath | Имя пути ассета для этого импортера. (Read Only) |
userData | Получите или установите любые пользовательские данные. |
hideFlags | Should the object be hidden, saved with the scene or modifiable by the user? |
name | The name of the object. |
AddRemap | Map a sub-asset from an imported asset (such as an FBX file) to an external Asset of the same type. |
GetExternalObjectMap | Gets a copy of the external object map used by the AssetImporter. |
RemoveRemap | Removes an item from the map of external objects. |
SaveAndReimport | Save asset importer settings if asset importer is dirty. |
SetAssetBundleNameAndVariant | Получите или установите любые пользовательские данные. |
GetInstanceID | Returns the instance id of the object. |
ToString | Returns the name of the GameObject. |
GetAtPath | Восстанавливает импортер ассетов для ассета в path. |
Destroy | Удаляет GameObject, Component или Asset. |
DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
DontDestroyOnLoad | Makes the object target not be destroyed automatically when loading a new scene. |
FindObjectOfType | Returns the first active loaded object of Type type. |
FindObjectsOfType | Returns a list of all active loaded objects of Type type. |
Instantiate | Clones the object original and returns the clone. |
bool | Does the object exist? |
operator != | Compares if two objects refer to a different object. |
operator == | Compares two object references to see if they refer to the same object. |