protected void OnServerReconnectObject (Networking.NetworkConnection newConnection, GameObject oldObject, int oldConnectionId);

Parameters

newConnectionThe connection of the new client.
oldObjectThe object with authority that is being reconnected.
oldConnectionIdThe connectionId of this client on the old host.

Description

A virtual function that is called for non-player objects with client authority on the new host when a client from the old host reconnects to the new host.

The base class version of this function calls ReconnectObjectForConnection() to hookup the object for the new client.