index | Index of the random write target in the shader. |
buffer | ComputeBuffer to set as write targe. |
preserveCounterValue | Whether to leave the append/consume counter value unchanged. |
rt | RenderTargetIdentifier to set as write target. |
Set random write target for Shader Model 4.5 level pixel shaders.
This is the CommandBuffer equivalent of Graphics.SetRandomWriteTarget. The same limitations nad exceptions applies to this call.