Version: 2018.1
public void RegisterHandler (short msgType, Networking.NetworkMessageDelegate handler);

Parameters

msgTypeMessage type number.
handlerFunction handler which will be invoked for when this message type is received.

Description

Register a handler for a particular message type.

There are several system message types which you can add handlers for. You can also add your own message types.

using UnityEngine;
using UnityEngine.Networking;

public class Server : MonoBehaviour { void Start() { NetworkServer.Listen(7070); Debug.Log("Registering server callbacks"); NetworkClient client = new NetworkClient(); client.RegisterHandler(MsgType.Connect, OnConnected); }

void OnConnected(NetworkMessage netMsg) { Debug.Log("Client connected"); } }