Version: 2018.2
public static void Add (U2D.SpriteAtlas spriteAtlas, Object[] objects);

Parameters

objectsArray of Object to be packed into the atlas.

Description

Add an array of Assets to the packable objects list.

At this moment, only Sprite, Texture2D and the Folder are allowed to be packable objects.

- "Sprite" will be packed directly.
- Each "sprite" in the "Texture2D" will be packed.
- Folder will be traversed. Each "Texture2D" child will be packed. Sub folder will be traversed.