public void End ();

Description

End profiling a piece of code with a custom label.

This will show up in the Profiler hierarchy.

using UnityEngine;
using UnityEngine.Profiling;

public class ExampleClass : MonoBehaviour { CustomSampler sampler; void Start() { sampler = CustomSampler.Create("MyCustomSampler"); }

void Update() { sampler.Begin(); // do something that takes a lot of time sampler.End(); } }

Profiler.BeginSample is conditionally compiled away using ConditionalAttribute. Thus it will have zero overhead, when it is deployed in non-Development Build.

See Also: CustomSampler.Begin, CustomSampler.Create, ProfilerCPU.