public XR.WSA.WorldAnchor LockObject (string id, GameObject go);

Parameters

idThe identifier for the WorldAnchor to load and apply to the GameObject.
goThe GameObject to apply the WorldAnchor to. If the GameObject already has a WorldAnchor, it will be updated.

Returns

WorldAnchor The loaded WorldAnchor or null if the id does not map to a WorldAnchor.

Description

Locks the provided GameObject to the world by loading and applying the WorldAnchor from the TransferBatch for the provided id.