Version: 2019.1
public bool IntersectRay (Ray ray);

Description

Does ray intersect this bounding box?

using UnityEngine;

public class Example : MonoBehaviour { // Function to detect if a ray (representing a beam weapon, say) // makes contact with the collider's bounds.

Collider myCollider;

void Start() { // Store a reference to the collider once at startup. myCollider = GetComponent<Collider>(); }

bool DetectHit(Ray ray) { return myCollider.bounds.IntersectRay(ray); } }

public bool IntersectRay (Ray ray, out float distance);

Description

Does ray intersect this bounding box?

When the function returns true, the distance to the ray's origin will be returned in the distance parameter.