Version: 2019.1
public void AddItemsToMenu (GenericMenu menu);

Description

Adds your custom menu items to an Editor Window.

The following example shows how you can implement this method in a class that derives from EditorWindow and implements IHasCustomMenu.

using UnityEngine;
using UnityEditor;

public class CustomMenuExample : EditorWindow, IHasCustomMenu { [MenuItem("MyWindows/Custom Menu Window Example")] static void ShowCustomWindow() { GetWindow<CustomMenuExample>().Show(); }

public void AddItemsToMenu(GenericMenu menu) { menu.AddItem(new GUIContent("Hello"), false, OnHello); }

void OnHello() { Debug.Log("Hello!"); } }