Does the object exist?
The two examples below give the same result.
using UnityEngine;
public class Example : MonoBehaviour { // check if there is a rigidbody attached to this transform void Start() { if (GetComponent<Rigidbody>()) { Debug.Log("Rigidbody attached to this transform"); } } }
...is the same as this...
using UnityEngine;
public class Example : MonoBehaviour { // check if there is a rigidbody attached to this transform void Start() { if (GetComponent<Rigidbody>() != null) { Debug.Log("Rigidbody attached to this transform"); } } }