Stores and accesses player preferences between game sessions.
Editor/Standalone
On macOS PlayerPrefs are stored in ~/Library/Preferences folder,
in a file named unity.[company name].[product name].plist, where company and product names are the names set up in Project Settings.
The same .plist file is used for both Projects run in the Editor and
standalone players.
On Windows, PlayerPrefs are stored in the registry under
HKCU\Software\[company name]\[product name] key, where company and product names are
the names set up in Project Settings.
On Linux, PlayerPrefs can be found in ~/.config/unity3d/[CompanyName]/[ProductName] again using the company and product names specified in the Project Settings.
On Windows Store Apps, Player Prefs can be found in %userprofile%\AppData\Local\Packages\[ProductPackageId]>\LocalState\playerprefs.dat
On Windows Phone 8, Player Prefs can be found in application's local folder, See Also: Directory.localFolder
On Android data is stored (persisted) on the device. The data is saved in SharedPreferences. C#/JavaScript, Android Java and Native code can all access the PlayerPrefs data. The PlayerPrefs data is physically stored in /data/data/pkg-name/shared_prefs/pkg-name.xml.
В Mac OS X параметры игрока (player prefs) хранятся в папке ~/Library/Preferences ,
On iOS, PlayerPrefs are stored in
/Library/Preferences/[bundle identifier].plist.
DeleteAll | Удаляет все ключи и значения из реестра. Использовать с осторожностью. |
DeleteKey | Removes key and its corresponding value from the preferences. |
GetFloat | Returns the value corresponding to key in the preference file if it exists. |
GetInt | Returns the value corresponding to key in the preference file if it exists. |
GetString | Returns the value corresponding to key in the preference file if it exists. |
HasKey | Returns true if key exists in the preferences. |
Save | Сохраняет все измененные параметры на диск. |
SetFloat | Назначает значение для параметра с идентификатором key. |
SetInt | Назначает значение для параметра с идентификатором key. |
SetString | Назначает значение для параметра с идентификатором key. |