Experimental: this API is experimental and might be changed or removed in the future.

RayTracingShader.SetTexture

Switch to Manual
public void SetTexture (string resourceName, Texture texture);
public void SetTexture (int nameID, Texture texture);

Parameters

resourceNameThe name of the resource being set.
nameIDThe ID of the resource as given by Shader.PropertyToID.
textureThe texture to bind the named local resource to.

Description

Binds a Texture to a local Texture resource of this RayTracingShader.