other | The other Collider involved in this collision. |
OnTriggerStay is called once per physics update for every Collider other
that is touching the trigger.
Note: Trigger events are only sent if one of the colliders also has a rigidbody attached. Trigger events are sent to disabled MonoBehaviours to allow enabling Behaviours in response to collisions.
Это сообщение отправляется триггеру и коллайдеру, который соприкасается с триггером.
// Applies an upwards force to all rigidbodies that enter the trigger.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void OnTriggerStay(Collider other) { if (other.attachedRigidbody) { other.attachedRigidbody.AddForce(Vector3.up * 10); } } }
OnTriggerStay can be a co-routine, simply use the yield statement in the function.