AssetModificationProcessor lets you hook into saving of serialized assets and scenes which are edited inside Unity.
This lets you prevent writing of assets by Unity for integration with VCS
solutions like Perforce which require locking of files.
This can be used as a callback to know when Assets are saved. You can then make
actions such as run code generator.
IsOpenForEdit | Это вызывается Unity при проверке ассета, чтобы определить, если редактор должен быть отключен. |
OnWillCreateAsset | Unity calls this method when it is about to create an Asset you haven't imported (for example, .meta files). |
OnWillDeleteAsset | Это вызывается Unity, когда он собирается удалить ассет с диска. |
OnWillMoveAsset | Unity calls this method when it is about to move an Asset on disk. |
OnWillSaveAssets | This is called by Unity when it is about to write serialized assets or Scene files to disk. |