type | @param type Тип возвращаемого компонента. |
Component A component of the matching type, if found.
Возвращает компонент типа type
из GameObject'а или из любого его потомка, используя поиск в глубину.
A component is returned only if it is found on an active GameObject.
using UnityEngine;
public class GetComponentInChildrenExample : MonoBehaviour { // Disable the spring on the first HingeJoint component found on any child object
void Start() { HingeJoint hinge = gameObject.GetComponentInChildren(typeof(HingeJoint)) as HingeJoint;
if (hinge != null) hinge.useSpring = false; else { // Try again, looking for inactive GameObjects HingeJoint hingeInactive = gameObject.GetComponentInChildren(typeof(HingeJoint), true) as HingeJoint;
if (hingeInactive != null) hingeInactive.useSpring = false; } } }
T A component of the matching type, if found.
Generic version of this method.
using UnityEngine;
public class GetComponentInChildrenExample : MonoBehaviour { // Disable the spring on the first HingeJoint component found on any child object
void Start() { HingeJoint hinge = gameObject.GetComponentInChildren<HingeJoint>();
if (hinge != null) hinge.useSpring = false; else { // Try again, looking for inactive GameObjects HingeJoint hingeInactive = gameObject.GetComponentInChildren<HingeJoint>(true) as HingeJoint;
if (hingeInactive != null) hingeInactive.useSpring = false; } } }