PlayerLoop.GetCurrentPlayerLoop

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public static LowLevel.PlayerLoopSystem GetCurrentPlayerLoop ();

Description

Returns the current update order of all engine systems in Unity.

The current update order of Unity is the order in which systems will update unless you change it with SetPlayerLoop. This method will return the default update order of unity when no custom loop has been set. The player loop returned by this method can be modified to create a custom update order which you can set using SetPlayerLoop.