WebCam Textures are textures onto which the live video input is rendered.
devices | Возвращает список доступных устройств |
autoFocusPoint | This property allows you to set/get the auto focus point of the camera. This works only on Android and iOS devices. |
deviceName | Для использования, укажите название устройства |
didUpdateThisFrame | Разве обновление видеобуфера это кадр? |
isDepth | This property is true if the texture is based on depth data. |
isPlaying | Возвращает, если камера в данный момент проигрывается |
requestedFPS | Set the requested frame rate of the camera device (in frames per second). |
requestedHeight | Установите требуемую высоту камеры устройства |
requestedWidth | Установить желаемую ширину камеры устройства |
videoRotationAngle | Returns an clockwise angle (in degrees), which can be used to rotate a polygon so camera contents are shown in correct orientation. |
videoVerticallyMirrored | Возвращает, если текстура изображение поворачивается вертикально |
WebCamTexture | Создает WebCamTexture |
GetPixel | Returns pixel color at coordinates (x, y). |
GetPixels | Get a block of pixel colors. |
GetPixels32 | Возвращает данные пикселей в необработанном формате |
Pause | Пауза камеры |
Play | Старт камеры |
Stop | Стоп камеры |
allowThreadedTextureCreation | Allow texture creation to occur on any thread (rather than the dedicated render thread). |
currentTextureMemory | The amount of memory currently being used by textures. |
desiredTextureMemory | This amount of texture memory would be used before the texture streaming budget is applied. |
GenerateAllMips | Can be used with texture constructors that take a mip count to indicate that all mips should be generated. The value of this field is -1. |
nonStreamingTextureCount | Number of non-streaming textures. |
nonStreamingTextureMemory | Total amount of memory being used by non-streaming textures. |
streamingMipmapUploadCount | How many times has a texture been uploaded due to texture mipmap streaming. |
streamingRendererCount | Number of renderers registered with the texture streaming system. |
streamingTextureCount | Number of streaming textures. |
streamingTextureDiscardUnusedMips | Force the streaming texture system to discard all unused mipmaps immediately, rather than caching them until the texture memory budget is exceeded. |
streamingTextureForceLoadAll | Force streaming textures to load all mipmap levels. |
streamingTextureLoadingCount | Number of streaming textures with mipmaps currently loading. |
streamingTexturePendingLoadCount | Number of streaming textures with outstanding mipmaps to be loaded. |
targetTextureMemory | The amount of memory used by textures after the mipmap streaming and budget are applied and loading is complete. |
totalTextureMemory | The total amount of memory that would be used by all textures at mipmap level 0. |
hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
name | The name of the object. |
anisoLevel | Anisotropic filtering level of the texture. |
dimension | Dimensionality (type) of the texture (Read Only). |
filterMode | Режим фильтрации текстур |
graphicsFormat | Returns the GraphicsFormat format or color format of a texture object. |
height | Height of the texture in pixels. (Read Only) |
imageContentsHash | The hash value of the Texture. |
isReadable | Returns true if the Read/Write Enabled checkbox was checked when the texture was imported; otherwise returns false. For a dynamic Texture created from script, always returns true. For additional information, see TextureImporter.isReadable. |
mipMapBias | Mip map bias of the texture. |
mipmapCount | How many mipmap levels are in this texture (Read Only). |
updateCount | This counter is incremented when the texture is updated. |
width | Width of the texture in pixels. (Read Only) |
wrapMode | Texture coordinate wrapping mode. |
wrapModeU | Texture U coordinate wrapping mode. |
wrapModeV | Texture V coordinate wrapping mode. |
wrapModeW | Texture W coordinate wrapping mode for Texture3D. |
GetInstanceID | Returns the instance id of the object. |
ToString | Returns the name of the object. |
GetNativeTexturePtr | Retrieve a native (underlying graphics API) pointer to the texture resource. |
IncrementUpdateCount | Increment the update counter. |
Destroy | Removes a GameObject, component or asset. |
DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
FindObjectOfType | Returns the first active loaded object of Type type. |
FindObjectsOfType | Gets a list of all loaded objects of Type type. |
Instantiate | Clones the object original and returns the clone. |
SetGlobalAnisotropicFilteringLimits | Sets Anisotropic limits. |
SetStreamingTextureMaterialDebugProperties | Uploads additional debug information to materials using textures set to stream mip maps. |
bool | Does the object exist? |
operator != | Compares if two objects refer to a different object. |
operator == | Compares two object references to see if they refer to the same object. |