Experimental: this API is experimental and might be changed or removed in the future.

RayTracingShader.SetFloat

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public void SetFloat (string name, float val);
public void SetFloat (int nameID, float val);

Parameters

nameThe name of the property being set.
nameIDThe ID of the property as given by Shader.PropertyToID.
valThe float value to set.

Description

Sets the value of a float uniform.

The value specified as argument can be used only by the shaders defined inside the .raytrace file associated with the RayTracingShader. If the value needs to be visible in all ray tracing shader types (closesthit, anyhit, miss, etc.) then Shader.SetGlobalFloat must be used.