Experimental: this API is experimental and might be changed or removed in the future.

RayTracingShader.SetTextureFromGlobal

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public void SetTextureFromGlobal (int nameID, int globalTextureNameID);
public void SetTextureFromGlobal (string name, string globalTextureName);

Parameters

nameIDThe ID of the texture as given by Shader.PropertyToID.
nameThe name of the texture to bind.
globalTextureNameThe name of the global resource to bind to the RayTracingShader.
globalTextureNameIDThe ID of the global resource as given by Shader.PropertyToID.

Description

Binds a global texture to a RayTracingShader.

The global texture must be previously set using Shader.SetGlobalTexture.