nameID | The name ID of the property retrieved by Shader.PropertyToID. |
name | The name of the property. |
Получает именованное значение матрицы из шейдера.
This is mostly used with custom shaders that need extra matrix
parameters. Matrix parameters are not exposed in the material inspector,
but can be set and queried with SetMatrix
and GetMatrix
from scripts.
See Also: SetMatrix, Materials, ShaderLab documentation, Shader.PropertyToID.