Shader.GetPropertyRangeLimits

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public Vector2 GetPropertyRangeLimits (int propertyIndex);

Parameters

propertyIndexThe index of the shader property.

Description

Returns the min and max limits for a Range property at the specified index.

If Unity cannot find a property at the specified index, the function throws an ArgumentOutOfRangeException. If the property type is not Range, the function throws an ArgumentException.