name | The name of the property being set. |
nameID | The ID of the property as given by Shader.PropertyToID. |
values | The matrix array to set. |
Sets a matrix array uniform.
The matrix array specified as argument can be used only by the shaders defined inside the .raytrace file associated with the RayTracingShader. If the matrix array needs to be visible in all ray tracing shader types (closesthit, anyhit, miss, etc.) then Shader.SetGlobalMatrixArray must be used.