Experimental: this API is experimental and might be changed or removed in the future.

RayTracingShader.SetTexture

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public void SetTexture (string name, Texture texture);
public void SetTexture (int nameID, Texture texture);

Parameters

nameIDThe ID of the resource as given by Shader.PropertyToID.
nameThe name of the texture being set.
textureThe texture to bind the named local resource to.

Description

Binds a texture resource. This can be a input or an output texture (UAV).

The texture specified as argument can be used only by the shaders defined inside the .raytrace file associated with the RayTracingShader. If the texture needs to be bound in all ray tracing shader types (closesthit, anyhit, miss, etc.) then Shader.SetGlobalTexture must be used.