nameID | The ID of the resource as given by Shader.PropertyToID. |
name | The name of the texture being set. |
texture | The texture to bind the named local resource to. |
Binds a texture resource. This can be a input or an output texture (UAV).
The texture specified as argument can be used only by the shaders defined inside the .raytrace file associated with the RayTracingShader. If the texture needs to be bound in all ray tracing shader types (closesthit, anyhit, miss, etc.) then Shader.SetGlobalTexture must be used.