Experimental: this API is experimental and might be changed or removed in the future.

RayTracingShader.SetVectorArray

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public void SetVectorArray (int nameID, Vector4[] values);
public void SetVectorArray (string name, Vector4[] values);

Parameters

nameThe name of the property being set.
nameIDThe ID of the property as given by Shader.PropertyToID.
valuesThe array of vectors to set.

Description

Sets a vector array uniform.

The vector array specified as argument can be used only by the shaders defined inside the .raytrace file associated with the RayTracingShader. If the vector array needs to be visible in all ray tracing shader types (closesthit, anyhit, miss, etc.) then Shader.SetGlobalVectorArray must be used.