name | The name of the property being set. |
nameID | The ID of the property as given by Shader.PropertyToID. |
values | The array of vectors to set. |
Sets a vector array uniform.
The vector array specified as argument can be used only by the shaders defined inside the .raytrace file associated with the RayTracingShader. If the vector array needs to be visible in all ray tracing shader types (closesthit, anyhit, miss, etc.) then Shader.SetGlobalVectorArray must be used.