public static void Clear (bool clearDepth, bool clearColor, Color backgroundColor, float depth= 1.0f);

Parameters

clearDepth@param clearDepth Следует ли очищать буфер глубины?
clearColor@param clearColor Следует ли очищать буфер цвета?
backgroundColor@param backgroundColor Цвет для очистки, используется только если clearColor равен true.
depthThe depth to clear the z-buffer with, used only if clearDepth is true. The valid range is from 0 (near plane) to 1 (far plane). The value is graphics API agnostic: the abstraction layer will convert the value to match the convention of the current graphics API.

Description

Очистить текущий буфер визуализации.

This clears the screen or the active RenderTexture you are drawing into. The cleared area is limited by the active viewport. This operation might alter the model/view/projection matrices.

In most cases, a Camera will already be configured to clear the screen or RenderTexture and you will not need to perform this operation manually.

See Also: GL.ClearWithSkybox.