ISceneTemplatePipeline.BeforeTemplateInstantiation

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public void BeforeTemplateInstantiation (SceneTemplate.SceneTemplateAsset sceneTemplateAsset, bool isAdditive, string sceneName);

Parameters

sceneTemplateAssetThe Scene template Asset to instantiate.
isAdditiveWhen set to true, the new Scene is created in additive mode.
sceneNameThe path to the newly created Scene. If the temlate you instantiated does not have any cloneable dependencies, this can be empty.

Description

An event called before the Scene template is instantiated.