Version: 5.6

GameObjectUtility.GetUniqueNameForSibling

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public static string GetUniqueNameForSibling (Transform parent, string name);

Parameters

parent Target parent for a new GameObject. Null means root level.
name Возвращает navmesh слой для указанного GameObject'а.

Returns

string Возвращает navmesh слой для указанного GameObject'а.

Description

Get unique name for a new GameObject compared to existing siblings. Useful when trying to avoid duplicate naming. When duplicate(s) are found, uses incremental a number after the base name.