EditorUtility.SetCameraAnimateMaterialsTime

Switch to Manual
public static void SetCameraAnimateMaterialsTime (Camera camera, float time);

Description

Sets the global time for this camera to use when rendering.

If EditorUtility.SetCameraAnimateMaterials is true for the given Camera, this is the value that will be used for the time passed through to any used shaders.

See Also: EditorUtility.SetCameraAnimateMaterials.