resourceName | The name of the local resource targeted for binding. |
nameID | The ID of the local resource as given by Shader.PropertyToID. |
globalTextureName | The name of the global resource to bind to the local resource. |
globalTextureNameID | The ID of the global resource as given by Shader.PropertyToID. |
Binds a global texture resource to a local texture resource for this RayTracingShader.
If your shaders are not specifically authored to make use of Global Root Signatures, you must bind global resources to a given RayTracingShader as local resources.