Specifies whether the CustomDataModule is enabled or disabled.
See Also: ParticleSystem.customData.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { private ParticleSystem ps; public bool moduleEnabled;
void Start() { ps = GetComponent<ParticleSystem>(); }
void Update() { var customData = ps.customData; customData.enabled = moduleEnabled; }
void OnGUI() { moduleEnabled = GUI.Toggle(new Rect(25, 45, 100, 30), moduleEnabled, "Enabled"); } }